Lumicyl
Active project in progress
Project Brief
Create a houseware product that is unique and innovative from current market designs.
The object I chose to design was a lamp that has a balance of stablility and functionality.
Renders
Process
First Physical prototype
This Cardboard model was made by rolling cardboard into round shapes and suspending them with cut PCV pipes. The object is friction fit together and can rotate to show how the final object would move.
Unfortunately, the object was taking up lots of valuable desk space, and I knew the next version must be smaller
The Next prototype was a model designed in Fusion360 and 3D-printed. having the physical model allowed me to test the product with other users which unanimously decided to make the entire design taller.
Initial Concept Sketch
Two sleeves around a cylindrical light source where one sleeve can move to control the amount of light coming out and the direction
Through Sketching, I ideated different options for sleeve shapes, proportions, top shapes, and combinations of all variations.
Shown in the top right quadrant, Proportion Sketching led to figuring out the best ratio of base width to sleeve height. the proportions I leaned towards were the ones in the bottom left corner of the page, a relatively shallow base, and tall sleeve.
The lamp is activated by a limit switch that has been glued to the base of the lamp and placed up and inside the body.
To activate the switch, the sleeve has been fitted with an extra mass of foam to press the switch lever arm down until activation which completes the circuit.
The second model had much better proportions after another round of user testing.
Additionally, the cap has been made taller for easier twisting of the inside sleeve, and a second slot has been cut out for a warm light diffuser.